{
  "generated": "2026-05-16T18:29:56.460039",
  "world": "Thunderbound",
  "current_year": "357 IC",
  "coordinate_system": "relative_grid (0-100)",
  "locations": [
    {
      "id": "irongate",
      "name": "Irongate",
      "type": "location",
      "summary": "Imperial Capital",
      "description": "A fortress city built around the largest Precursor ruin in the known world. Massive walls of black iron-reinforced stone. The imperial palace sits atop the ruin's highest point \u2014 the Crown Spire. Beneath the city, catacombs hold the Empire's secrets: the Storm Collar forge, the mass graves, the old ",
      "source": "locations/index.md",
      "x": 50,
      "y": 50
    },
    {
      "id": "ironpeak-holds",
      "name": "Ironpeak Holds",
      "type": "location",
      "summary": "Dwarven Kingdom",
      "description": "A vast subterranean civilization carved into the Greyveil Mountains. Cities connected by tunnels hours long. Crystalline light-wells illuminate main thoroughfares; outer passages require torch or glow-fungi. The Hall of Stone-Council sits at the geographic center. Beyond the main holds, the Delvers ",
      "source": "locations/index.md",
      "x": 45,
      "y": 70
    },
    {
      "id": "the-rift",
      "name": "The Rift",
      "type": "location",
      "summary": "The World's Wound",
      "description": "A pillar of storm-light erupting from the earth at the world's heart, in the eastern steppes. The light is constant but pulses \u2014 brightening and dimming in rhythms that some claim are heartbeat, others claim are countdown. Stormborn emerge periodically from the light, then return. Those who approach",
      "source": "locations/index.md",
      "x": 75,
      "y": 60
    },
    {
      "id": "thornwall-forest",
      "name": "Thornwall Forest",
      "type": "location",
      "summary": "The Burned Land",
      "description": "Once the sacred forest of the Syndar, now ash and char. The Thornwall fortress-city lies in ruins. The Silver Tree still stands \u2014 blackened, split, but showing new green buds after twenty years. The Syndar do not return here openly. The Iron Dominion has posting garrisons but little interest in a de",
      "source": "locations/index.md",
      "x": 40,
      "y": 30
    },
    {
      "id": "the-ashen-steppes",
      "name": "The Ashen Steppes",
      "type": "location",
      "summary": "Wasteland",
      "description": "The eastern reaches \u2014 once Grokmash territory. Now a wasteland of ash, glass, and bone. Storm crystals grow in the blast zones. Scavengers pick through the ruins. The Myrish pass through on their wagon-roads. Some say the steppes are healing. Others say they are waiting.",
      "source": "locations/index.md",
      "x": 65,
      "y": 35
    },
    {
      "id": "greyveil-mountains",
      "name": "Greyveil Mountains",
      "type": "location",
      "summary": "The Spine",
      "description": "The mountain range dividing west and east. The Ironpeak Holds are the largest civilization within them. Passages are controlled by both Khazdur and Iron Dominion checkpoints. The eastern passes are less monitored \u2014 and more dangerous. Things emerge from the deep places in the east.",
      "source": "locations/index.md",
      "x": 30,
      "y": 75
    },
    {
      "id": "the-shadetunnel",
      "name": "The Shadetunnel",
      "type": "location",
      "summary": "Trade Road",
      "description": "An ancient Precursor tunnel repurposed as a major trade route. Connects Ironpeak Holds to the surface road network. The Iron Dominion taxes passage. Smugglers use unmonitored offshoots. Things live in the deep sections.",
      "source": "locations/index.md",
      "x": 45,
      "y": 28
    },
    {
      "id": "groksor-ruins",
      "name": "Groksor Ruins",
      "type": "location",
      "summary": "Ancient City",
      "description": "The ruins of a Grokmash city destroyed in the Burning. Charred bones in collapsed longhouses. But the city is not empty \u2014 Stormclan use it as a waystation. Grokkar holds council here. Strange lights move in the ruins at night \u2014 not Stormborn, not people. Something else.",
      "source": "locations/index.md",
      "x": 72,
      "y": 38
    },
    {
      "id": "the-deep-warrens",
      "name": "The Deep Warrens",
      "type": "location",
      "summary": "Vael Territory",
      "description": "The tunnels below the Ironpeak Holds \u2014 deeper than the Delvers go. The Vael live here, in cities of living crystal. Surface races who enter the Deep Warrens do not return. The Vael prefer it that way.",
      "source": "locations/index.md",
      "x": 35,
      "y": 25
    },
    {
      "id": "the-eastern-pass",
      "name": "The Eastern Pass",
      "type": "location",
      "summary": "Contested Route",
      "description": "The primary mountain pass connecting Iron Dominion territory to the eastern steppes. The Ironwrath ambushes patrols. The Iron Dominion fortifies. The Stone Council sends observers \u2014 this route is technically guaranteed under the Pact of Stone. The Empire is violating the Pact, and the Stone Council ",
      "source": "locations/index.md",
      "x": 60,
      "y": 45
    },
    {
      "id": "the-stormglass-wastes\n\nformer-forests-and-plains-in-the-western-territories-now-a-landscape-of-fused-silica",
      "name": "The Stormglass Wastes\n\nFormer forests and plains in the western territories, now a landscape of fused silica",
      "type": "location",
      "summary": "sand and stone melted into green-black glass by the heat of the Sundering's lightning strikes. The glass reflects light in ways that show shapes that are not there. Walking through the Wastes without eye protection causes temporary blindness. Thunderbound feel the glass hum beneath their feet \u2014 as though something beneath is still alive.",
      "description": "**Contains:** Dormant Precursor machinery half-buried in the glass. Corrupted Thunderbound who could not escape when the glass formed, now crystallized. The Church of the First Thunder has a hidden archive here, sealed in a glass chamber, accessible only to those who carry the Thunderbound mark.",
      "source": "locations/index.md",
      "x": 30,
      "y": 50
    },
    {
      "id": "the-drowned-reach\n\nthe-eastern-coastal-region-that-sank-during-the-sundering.-what-remains-is-a-drowned-archipelago",
      "name": "The Drowned Reach\n\nThe eastern coastal region that sank during the Sundering. What remains is a drowned archipelago",
      "type": "location",
      "summary": "towers and spires of submerged Precursor ruins visible at low tide, and the water between them filled with things that remember the old world. The Iron Dominion has attempted to salvage the Reach three times. All three expeditions were lost without survivors.",
      "description": "**Contains:** Sealed Precursor archives in air-pocketed ruins below the waterline. The Stormtouched who died here did not leave \u2014 their voices can be heard in the water when storms approach. Some say the Void-Nourisher faith began here, in the drowned temples where priests meditated on the deep.",
      "source": "locations/index.md",
      "x": 70,
      "y": 50
    },
    {
      "id": "the-fractured-bridge\n\na-precursor-skyway",
      "name": "The Fractured Bridge\n\nA Precursor skyway",
      "type": "location",
      "summary": "a corridor of living stone suspended between two mountain peaks in the Greyveil range \u2014 that partially collapsed during the Sundering. What remains is a bridge with sections missing, where the wind howls through the gaps with what sounds like voices. The Syndara claim it was a sacred path between their ancestors and the Precursors. The Khazdur claim it was a drainage channel for the Sky Spine's coolant system. Nobody is certain.",
      "description": "**Contains:** Clues about the true history of the Precursors, written in the Old Tongue along the remaining railings. The middle section is held up by what appears to be crystallized lightning \u2014 some Stormtouched who fell during construction were frozen into the structure, still conscious, still awa",
      "source": "locations/index.md",
      "x": 27,
      "y": 21
    },
    {
      "id": "the-ashvein-valleys\n\nthe-deep-eastern-valleys-that-were-the-heartland-of-grokmash-civilization-before-the-burning.-the-iron-dominion-military-burned-these-settlements-with-alchemical-fire-that-fused-the-soil.-the-valleys-are-now-ash-grey-and-the-ash-does-not-scatter",
      "name": "The Ashvein Valleys\n\nThe deep eastern valleys that were the heartland of Grokmash civilization before the Burning. The Iron Dominion military burned these settlements with alchemical fire that fused the soil. The valleys are now ash-grey, and the ash does not scatter",
      "type": "location",
      "summary": "it hangs in the air, coating lungs, settling into wounds. Grokmash who return here do not stay long. The dead are not at rest.",
      "description": "**Contains:** Forbidden archives of Grokmash oral tradition, frozen in time. The Old Mothers' most sacred texts were here. They burned, but the ash remains. Some say the ash remembers \u2014 that the spirits of the dead Grokmash live in it, waiting for someone to scatter them properly. The Ironwrath cons",
      "source": "locations/index.md",
      "x": 70,
      "y": 50
    },
    {
      "id": "the-stormcarved-deep\n\nthe-lowest-levels-of-the-ironpeak-holds-tunnel-network",
      "name": "The Stormcarved Deep\n\nThe lowest levels of the Ironpeak Holds' tunnel network",
      "type": "location",
      "summary": "below the Vael territory, below what even the Delvers know. The stone here bears marks of being carved by lightning, not tools. No chisel marks. No pick marks. Just smooth channels where immense electrical force carved through rock as though it were wet sand. The Khazdur do not speak of these tunnels. The Delvers refuse to go here. The Rune-Smiths say the lightning-carved stone is still charged, still dangerous, still waiting.",
      "description": "**Contains:** The Storm Titan \u2014 bound beneath the Ironpeak Holds, fed on sacrifices. Its chains are Precursor work. The Rune-Smiths know this but cannot speak of it without permission from the Stone Council. The permission has not been granted in forty years. The Titan stirs.",
      "source": "locations/index.md",
      "x": 30,
      "y": 50
    },
    {
      "id": "the-lightning-crater-sea\n\nthe-eastern-ocean-where-the-sunderings-lightning-strikes-created-a-permanent-storm-system-over-the-water.-hurricanes-that-never-end.-waterspouts-that-reach-the-clouds.-the-sea-is-unnavigable-except-during-the-twice-yearly-calm-when-the-storms-briefly-still.-the-myrish-avoid-it.-the-iron-dominion-has-a-single-port-on-its-edge",
      "name": "The Lightning-Crater Sea\n\nThe eastern ocean, where the Sundering's lightning strikes created a permanent storm-system over the water. Hurricanes that never end. Waterspouts that reach the clouds. The sea is unnavigable except during the twice-yearly Calm, when the storms briefly still. The Myrish avoid it. The Iron Dominion has a single port on its edge",
      "type": "location",
      "summary": "Stormhaven \u2014 where they mine storm-crystals from the reef systems washed up during the Calm.",
      "description": "**Contains:** Storm-crystal reefs \u2014 Precursor technology, half-alive, grown into coral-like formations. The crystals are used in the Storm Collar forge. Workers who mine them too long begin to hear whispers. The crystals are also sought by the Church for their healing properties \u2014 and by the Void-No",
      "source": "locations/index.md",
      "x": 70,
      "y": 50
    },
    {
      "id": "floating-ruins-of-the-precursors\n\nnot-a-single-location-but-a-phenomenon:-precursor-structures-that-were-caught-in-the-sunderings-updraft-and-deposited-at-altitude-across-the-mountains-and-high-plateaus.-some-are-single-buildings.-others-are-whole-complexes.-most-are-inaccessible.-a-few-have-been-reached",
      "name": "Floating Ruins of the Precursors\n\nNot a single location but a phenomenon: Precursor structures that were caught in the Sundering's updraft and deposited at altitude across the mountains and high plateaus. Some are single buildings. Others are whole complexes. Most are inaccessible. A few have been reached",
      "type": "location",
      "summary": "the Shadetunnel passes through one such ruin, repurposed as a trade route. Others hover impossibly on stone pillars, defying gravity through mechanisms no one understands.",
      "description": "**Contains:** Precursor archives and dormant machines. The Vael have been mapping them for generations. They know of fourteen floating ruin clusters. The surface races know of three. The Vael are not sharing.\n\n---\n\n---",
      "source": "locations/index.md",
      "x": 65,
      "y": 28
    },
    {
      "id": "the-stormglass-wastes",
      "name": "The Stormglass Wastes",
      "type": "feature",
      "summary": "Former forests and plains in the western territories, now a landscape of fused silica \u2014 sand and stone melted into green-black glass by the heat of th",
      "description": "Former forests and plains in the western territories, now a landscape of fused silica \u2014 sand and stone melted into green-black glass by the heat of the Sundering's lightning strikes. The glass reflects light in ways that show shapes that are not there. Walking through the Wastes without eye protecti",
      "source": "locations/index.md (geography)",
      "x": 65,
      "y": 55
    },
    {
      "id": "the-drowned-reach",
      "name": "The Drowned Reach",
      "type": "feature",
      "summary": "The eastern coastal region that sank during the Sundering. What remains is a drowned archipelago \u2014 towers and spires of submerged Precursor ruins visi",
      "description": "The eastern coastal region that sank during the Sundering. What remains is a drowned archipelago \u2014 towers and spires of submerged Precursor ruins visible at low tide, and the water between them filled with things that remember the old world. The Iron Dominion has attempted to salvage the Reach three",
      "source": "locations/index.md (geography)",
      "x": 30,
      "y": 45
    },
    {
      "id": "the-fractured-bridge",
      "name": "The Fractured Bridge",
      "type": "feature",
      "summary": "A Precursor skyway \u2014 a corridor of living stone suspended between two mountain peaks in the Greyveil range \u2014 that partially collapsed during the Sunde",
      "description": "A Precursor skyway \u2014 a corridor of living stone suspended between two mountain peaks in the Greyveil range \u2014 that partially collapsed during the Sundering. What remains is a bridge with sections missing, where the wind howls through the gaps with what sounds like voices. The Syndara claim it was a s",
      "source": "locations/index.md (geography)",
      "x": 55,
      "y": 65
    },
    {
      "id": "the-ashvein-valleys",
      "name": "The Ashvein Valleys",
      "type": "feature",
      "summary": "The deep eastern valleys that were the heartland of Grokmash civilization before the Burning. The Iron Dominion military burned these settlements with",
      "description": "The deep eastern valleys that were the heartland of Grokmash civilization before the Burning. The Iron Dominion military burned these settlements with alchemical fire that fused the soil. The valleys are now ash-grey, and the ash does not scatter \u2014 it hangs in the air, coating lungs, settling into w",
      "source": "locations/index.md (geography)",
      "x": 70,
      "y": 35
    },
    {
      "id": "the-stormcarved-deep",
      "name": "The Stormcarved Deep",
      "type": "feature",
      "summary": "The lowest levels of the Ironpeak Holds' tunnel network \u2014 below the Vael territory, below what even the Delvers know. The stone here bears marks of be",
      "description": "The lowest levels of the Ironpeak Holds' tunnel network \u2014 below the Vael territory, below what even the Delvers know. The stone here bears marks of being carved by lightning, not tools. No chisel marks. No pick marks. Just smooth channels where immense electrical force carved through rock as though ",
      "source": "locations/index.md (geography)",
      "x": 40,
      "y": 72
    },
    {
      "id": "the-lightning-crater-sea",
      "name": "The Lightning-Crater Sea",
      "type": "feature",
      "summary": "The eastern ocean, where the Sundering's lightning strikes created a permanent storm-system over the water. Hurricanes that never end. Waterspouts tha",
      "description": "The eastern ocean, where the Sundering's lightning strikes created a permanent storm-system over the water. Hurricanes that never end. Waterspouts that reach the clouds. The sea is unnavigable except during the twice-yearly Calm, when the storms briefly still. The Myrish avoid it. The Iron Dominion ",
      "source": "locations/index.md (geography)",
      "x": 85,
      "y": 50
    },
    {
      "id": "floating-ruins-of-the-precursors",
      "name": "Floating Ruins of the Precursors",
      "type": "feature",
      "summary": "Not a single location but a phenomenon: Precursor structures that were caught in the Sundering's updraft and deposited at altitude across the mountain",
      "description": "Not a single location but a phenomenon: Precursor structures that were caught in the Sundering's updraft and deposited at altitude across the mountains and high plateaus. Some are single buildings. Others are whole complexes. Most are inaccessible. A few have been reached \u2014 the Shadetunnel passes th",
      "source": "locations/index.md (geography)",
      "x": 50,
      "y": 80
    }
  ],
  "zones": [
    {
      "id": "zone-1",
      "name": "Irongate City and Surrounding Farmlands",
      "type": "zone",
      "zone_number": 1,
      "level_range": "1-10",
      "faction_presence": "Iron Dominion (dominant), Church of the First Thunder (growing)",
      "terrain": "Urban core surrounded by patchwork farms, low hills, small forest groves",
      "story_role": "Tutorial zone. The player arrives in or near Irongate as a new Thunderbound \u2014 or someone who has recently discovered they carry the mark. The Empire does not know what you are yet. The Church is watch",
      "source": "drafts/FOUNDATION.md",
      "x": 50,
      "y": 50
    },
    {
      "id": "zone-2",
      "name": "The Thornwall Frontier",
      "type": "zone",
      "zone_number": 2,
      "level_range": "8-20",
      "faction_presence": "Syndar Remnant (controlling), Iron Dominion (disputed claim), Church of the First Thunder (observer)",
      "terrain": "Overgrown ruins of a once-great Syndar fortress-city. Vines and storm-blasted stone. Sacred groves converted to military encampments.",
      "story_role": "The Syndar Remnant controls what remains of Thornwall after the Burning. They are rebuilding, slowly, from the inside. The Iron Dominion officially claims the territory. The player arrives as the tens",
      "source": "drafts/FOUNDATION.md",
      "x": 40,
      "y": 30
    },
    {
      "id": "zone-3",
      "name": "The Stormglass Wastes",
      "type": "zone",
      "zone_number": 3,
      "level_range": "20-35",
      "faction_presence": "Church of the First Thunder (controlling), Stormclan (infiltrating), Iron Dominion (military exclusion zone)",
      "terrain": "Green-black glass desert. Storm-light reflections that play tricks. Ancient Precursor machinery half-buried. Glass-carved canyons that hum with residual charge.",
      "story_role": "The Church has declared the Stormglass Wastes a sacred zone and closed it to Imperial military forces. This is a problem for the Iron Dominion. The Stormclan operates here openly. The player arrives a",
      "source": "drafts/FOUNDATION.md",
      "x": 65,
      "y": 55
    },
    {
      "id": "zone-4",
      "name": "The Fractured Bridge and Greyveil Pass",
      "type": "zone",
      "zone_number": 4,
      "level_range": "22-38",
      "faction_presence": "Khazdur Stone Council (controlling transit), Iron Dominion (wants control), multiple faction interests",
      "terrain": "A high mountain pass through the Greyveil range, threaded by the partially collapsed Precursor skyway. Wind howls through the gaps. The bridge sections that remain are stable but unnerving. Lightning strikes the peaks constantly.",
      "story_role": "The primary overland route between Iron Dominion territory and the eastern territories. The Khazdur charge tolls for passage. The Iron Dominion wants the tolls abolished and the route militarized. The",
      "source": "drafts/FOUNDATION.md",
      "x": 55,
      "y": 65
    },
    {
      "id": "zone-5",
      "name": "The Ashvein Valleys",
      "type": "zone",
      "zone_number": 5,
      "level_range": "25-40",
      "faction_presence": "Ironwrath (controlling), Iron Dominion (contested), Grokmash clans (mixed)",
      "terrain": "Ash-grey valleys, ash that hangs in the air, fused soil, the smell of old fire that never fully fades. Ruined Grokmash settlements visible on the ridge lines. The Ironwrath camps in the ruins they caused.",
      "story_role": "This is Ironwrath territory \u2014 or rather, territory they conquered by burning. The Grokmash who remain are divided between those who fight the Ironwrath, those who have joined them, and those who just ",
      "source": "drafts/FOUNDATION.md",
      "x": 55,
      "y": 40
    },
    {
      "id": "zone-6",
      "name": "The Drowned Reach",
      "type": "zone",
      "zone_number": 6,
      "level_range": "28-42",
      "faction_presence": "Iron Dominion (controlling, barely), Church of the First Thunder (interested), Void-Nourisher faith (secret presence)",
      "terrain": "Drowned archipelago of Precursor ruins. Towers and spires visible at low tide. Submerged temples, reef systems, storm-charged waters. A port town \u2014 Stormhaven \u2014 that is barely controlled by anyone.",
      "story_role": "The Iron Dominion's only ocean access. Stormhaven is a city of opportunists, black market traders, and people who don't want to be found. Three Imperial salvage expeditions were lost here. Something i",
      "source": "drafts/FOUNDATION.md",
      "x": 30,
      "y": 45
    },
    {
      "id": "zone-7",
      "name": "The Rift",
      "type": "zone",
      "zone_number": 7,
      "level_range": "45-60",
      "faction_presence": "Stormclan (controlling), Church of the First Thunder (contested), Iron Dominion (outside siege), all factions present",
      "terrain": "A vertical wound in the world. Light pouring upward. Storm energy radiating outward. The Stormborn standing in a ring around the rim, fighting everything that approaches. Lightning strikes that move with intent. The air tastes like ozone and something older.",
      "story_role": "The Rift is the endgame zone. All faction storylines converge here. The player chooses which faction to support \u2014 and that choice determines which ending they receive. The Stormborn are dying. The Rif",
      "source": "drafts/FOUNDATION.md",
      "x": 75,
      "y": 60
    },
    {
      "id": "zone-8",
      "name": "Ironpeak Holds \u2014 The Deep",
      "type": "zone",
      "zone_number": 8,
      "level_range": "48-60",
      "faction_presence": "Khazdur Stone Council (controlling), Vael (secretive presence), Iron Dominion (wants mining rights)",
      "terrain": "The deepest tunnel network of the Khazdur holds. Stone carved by lightning, not tools. Tunnels that should not exist. The sound of something breathing. Charging air.",
      "story_role": "The endgame raid zone. The Storm Titan is here, bound beneath the Holds, fed on sacrifices. Its chains are Precursor work. The Khazdur Rune-Smiths know this. The Vael have known for centuries. The Iro",
      "source": "drafts/FOUNDATION.md",
      "x": 45,
      "y": 70
    },
    {
      "id": "zone-9",
      "name": "The Myrish Grey Roads",
      "type": "zone",
      "zone_number": 9,
      "level_range": "15-30",
      "faction_presence": "Myrish caravans (nomadic), Iron Dominion (border control), Grey Walker mystics (religious presence)",
      "terrain": "Vast eastern steppe. Wagon-roads carved into the ash-touched earth. Grey sky that never fully clears. Cairns marking the path of the Burning. Temporary camps that move with the season.",
      "story_role": "A zone about loss, memory, and what it means to carry the dead. The Myrish Grey Walkers are a people defined by catastrophe. The zone is low-intensity in combat but high-intensity in story. The player",
      "source": "drafts/FOUNDATION.md",
      "x": 25,
      "y": 55
    },
    {
      "id": "zone-10",
      "name": "Stormhaven \u2014 The Edge of the World",
      "type": "zone",
      "zone_number": 10,
      "level_range": "20-35",
      "faction_presence": "Iron Dominion (port authority), Black Market (independent), Void-Nourisher faith (growing)",
      "terrain": "A single-city zone. The last port before the Lightning-Crater Sea. Storm-charged water, crumbling docks, a city of people who came here because they were running from something.",
      "story_role": "A hub zone for endgame preparation and faction intrigue. The Void-Nourisher faith operates openly here in ways it cannot elsewhere. The Iron Dominion's control is nominal. The real power is in the mar",
      "source": "drafts/FOUNDATION.md",
      "x": 80,
      "y": 65
    }
  ],
  "unresolved_references": [],
  "legend": {
    "location": "Named place (city, ruin, landmark)",
    "region": "Geographic region",
    "feature": "Natural feature (mountain, river)",
    "continent": "Major landmass",
    "zone": "MMORPG play zone",
    "unresolved-reference": "Mentioned but no wiki entry exists"
  }
}